Unreal Engine livestream


For the past few months we have been busily working on our Unreal Engine 4 plugin for mod.io. The public beta (available open source on Github) is already in use by MORDHAU and Playcraft, two UE4 games who we thank massively for being early adopters, and helping us refine the product.

We're extremely excited to announce that it's official launch on the Unreal Engine marketplace is just around the corner, which is why we are joining Victor and the Unreal Engine team on next livestream. We will be talking about the history of mods, what mod.io does, what we plan to do in the future and of course focus on modding in Unreal Engine 4, and how you can start using mod.io in your game to power your user-generated content community cross-platform. Details follow:

About

mod.io believes that mods make every game better and more successful. They've spent the past few years building mod.io to make it easy for you to support mods on all platforms and stores. We've invited mod.io's founder, Scott Reismanis, and their SDK Developer Ahmed Castro to talk about their platform and how it integrates with Unreal Engine.

"Our long-term goal is to make supporting mods easy and help games do more with their mod community" - mod.io

When

Thursday, October 10 @ 2:00PM ET - Countdown

Where

Who

  • Victor Brodin - Community Manager, Epic Games - @victor1erp
  • Scott Reismanis - Founder, mod.io - @scottreismanis
  • Ahmed Castro - SDK Developer, mod.io

Get Cross Platform Mod API & SDK

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